Multiplayer video game

Results: 341



#Item
51Application software / Blizzard games / Windows games / Competitive video gaming / Video game bot / World of Warcraft / Artificial intelligence / Turing test / Massively multiplayer online game / Software / Video game development / Digital media

MEETINGBRIEFS>> IEEE INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES | 18–21 AUGUST 2010 | COPENHAGEN After describing his methods with dozens of mathematical formulae, Christian Thurau’s next slide

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Source URL: www.johnbohannon.org

Language: English - Date: 2010-12-28 12:16:07
52Digital media / Virtual economy / Social software / Video game genres / Role-playing game terminology / Massively multiplayer online game / World of Warcraft / Massively multiplayer online role-playing game / Player versus player / Software / Windows games / Games

Paper accepted for publication: Proceedings of ICEC 2005, 4th International Conference on Entertainment Computing. Sanda, Japan, 19th-21st SeptemberSpringer-Verlag. Online Community Building Techniques Used by Vid

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2005-07-21 20:40:08
53Video game culture / Blizzard games / Multiplayer online games / Windows games / Learning / Game studies / Role-playing video game / Video game / Diablo III / Games / Education / Software

Microsoft Word - Finseth_Meaningful Play 2014_How Games Work_Edit2

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Source URL: meaningfulplay.msu.edu

Language: English - Date: 2014-10-16 14:25:52
54Virtual economy / Social software / Video game genres / Windows games / Virtual reality / Massively multiplayer online role-playing game / Dungeons & Dragons Online / World of Warcraft / Massively multiplayer online game / Digital media / Games / Software

Speaking in character: Using voice-over-IP to communicate within MMORPGs Greg Wadley, Martin Gibbs, Peter Benda Interaction Design Group The University of Melbourne 111 Barry St Carlton 3053

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2007-10-02 22:46:18
55Rogue / Wizard / Cleric / Gaming / Windows games / Terminology / Dungeons & Dragons gameplay / Video games / Character classes / Games / Massively multiplayer online role-playing games

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (N, O & P) Naga Water Naga Spirit Naga Dark Naga

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
56Internet culture / Software / Windows games / Xbox Live / Virtual world / Heroes of Newerth / Voice chat / Multiplayer video game / Massively multiplayer online game / Digital media / Virtual reality / Games

Proximity-Based Chat in a First Person Shooter: Using a Novel Voice Communication System for Online Play Martin Gibbs Greg Wadley

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2006-08-10 20:57:14
57Virtual world / Massively multiplayer online game / Gameplay / Massively multiplayer online role-playing game / Online game / Gaming / Software / Digital media / Social software / Video game genres / Virtual reality

“Friendly, Don’t Shoot!”: How Communication Design Can Enable Novel Social Interactions Marcus Carter CIS The University of Melbourne

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Source URL: marcuscarter.com

Language: English - Date: 2012-10-13 21:48:58
58Cheating / Sociology / Sports law / Online game / Multiplayer online games / Multiplayer video games / Games

Multiplayer Online Games Insecurity [Re]Vuln Luigi Auriemma & Donato Ferrante

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Source URL: revuln.com

Language: English - Date: 2013-04-04 19:34:02
59Windows games / Application software / Social software / Video game genres / Virtual communities / Digital rights management / Virtual world / Massively multiplayer online role-playing game / Massively multiplayer online game / Software / Digital media / Virtual economy

Transformation models: from DRM to conducer Mark Perry and Nic Suzor Abstract

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Source URL: www.cyberlawcentre.org

Language: English - Date: 2013-12-09 02:35:32
60Games / Massively multiplayer online role-playing games / Quest / Role-playing game terminology / Role-playing video game / Vanguard: Saga of Heroes / Literature / Gaming / Windows games

Proceedings of the Second International Workshop on Procedural Content Generation in Games, pp. 1-8, Bordeaux, France, A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs Jonatho

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Source URL: larc.unt.edu

Language: English - Date: 2011-09-20 15:46:11
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